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  1. J

    GnollHack Bug Reports and Issues

    This is a known bug in the latest GnollHack release, which has already been fixed in the upcoming release. This was caused by the talk menu not closing when Yeenaghu disappears after granting a wish (standard behavior of the menu is to stay open, and it needs to be separately closed in special...
  2. J

    GnollHack Bug Reports and Issues

    And when I tried the game with your settings, I still get the right silly thing message on hardfought:
  3. J

    GnollHack Bug Reports and Issues

    Interesting. When I tried this on hardfought US, I got the usual "That's a silly thing to take off." when trying to take off a clove of garlic using 'T' command. I would need to get some more clue what is different with your setup to figure out why you are getting a different message.
  4. J

    GnollHack Bug Reports and Issues

    Which GnollHack platform are you playing on (Hardfought, Windows, Android, etc.)? On Windows and local Linux, I get "That's a silly thing to take off" when I try to take off an unworn reagent (including a sulfurous ash). Does it work for you this way after saving and loading? When did the game...
  5. J

    GnollHack Bug Reports and Issues

    Thanks, a great spot, let me look into this. By the way, the other issues were very useful to highlight, too, since sometimes some stuff has just ended up being a bit confusing (probably to everyone, not just you), and it improves the game experience if we make them clearer so that they don’t...
  6. J

    GnollHack Bug Reports and Issues

    No worries. Actually, I know changed the smith’s ore buying chat option to ”sell nuggets of armor ore to the smith” to highlight the difference to the similar option with a geologist.
  7. J

    GnollHack Bug Reports and Issues

    By the way, a geologist buys all kinds of nuggets but a smith buys only the ones that can be used to make an armor, i.e., iron, silver and copper nuggets. Are you speaking with a geologist or a smith?
  8. J

    GnollHack Bug Reports and Issues

    Let me investigate the nuggets more. Regarding poison resistance, temporary effects were not covered by the statistics page / you command, but I added them now there, so they will show up there in the next update. You have SYMBOLS=S_golem:\xec in the options file. This indeed causes the...
  9. J

    GnollHack Bug Reports and Issues

    When I'm playing locally on Linux, a tame clay golem renders as follows (correctly):
  10. J

    GnollHack Bug Reports and Issues

    Hi, Happy to hear you are having fun with GnollHack and happy New Year! I tried a priest and selling gold nuggets to a geologist, and selling seems to be working fine. Can you give more detail what is exactly happening? Do you get some response from the geologist, or does it just return to the...
  11. J

    GnollHack Bug Reports and Issues

    It is actually old information. It was changed to neutral a few months ago, since there were too many lawful artifact weapons compared to neutral artifact weapons. Also, the sword is not associated with knights anymore, so any neutral character such as a tourist can get it. I fixed the wiki...
  12. J

    GnollHack Bug Reports and Issues

    We have fixed this issue now so that the game informs the player that you cannot write on unidentified scrolls of blank paper in a situation like what you encountered.
  13. J

    GnollHack Bug Reports and Issues

    Hi, this is a bug, with C(0) and C(p) conflicting in Unix (but not in Windows). The issue has now been fixed, and will be effective in the next pre-alpha version (to be released roughly in a month's time). In the meanwhile, you can use prevmsg extended command.
  14. J

    GnollHack GUI Pre-Alpha 4 Released

    We have released Pre-Alpha 4 of GnollHack 4.1.0. This version introduces new features, graphics, and voice overs, as well as a number of bug fixes. Mainly a large number of graphics and voice overs have been added, with most of the NPCs now having their voicing done. Roughly 60% of the monsters...
  15. J

    Initial impressions on GnollHack [Alpha]

    Great stuff. Happy that I managed to save Anomaly from that insidious castle crash. A more varied ascension kit (in fact, more good items in general) is what we have tried to come up with, so you do not have to always have just the same items. The increased difficulty in late game is partly...
  16. J

    GnollHack Bug Reports and Issues

    Hi, it looks like some parentheses were not quite right in the code. In any case, I fixed the issue, and released the Hot Fix 2, so you can continue playing. Thanks for the bug report.
  17. J

    GnollHack Bug Reports and Issues

    I found the problem. The Wand and the key were added in different places, and there was a feature in code that if you used the way the key was added to Orcus, it discarded the previous inventory, including the artifact. I now changed the code to be such that the artifact is added in the same...
  18. J

    GnollHack Bug Reports and Issues

    Hi, I tested it, and he indeed did not drop the new Wand. I'll investigate what the problem is.
  19. J

    GnollHack Bug Reports and Issues

    They are in fact ”speed boots” in NetHack. And in GnollHack, ”of speed” is now a mythic suffix, so wishing now interprets ”boots of speed” as ”boots” with mythic prefix ”of speed”, but boots cant be mythic, so you just get ordinary boots. I can add an exception to wishing that ”boots of speed”...
  20. J

    GnollHack Bug Reports and Issues

    I looked into this, and the actual bug was that the weapon you have is a normal mace that is named Scepter of Might, rather than the true artifact. The base item was wrong in the quest file (mace as in NetHack, while in GnollHack it should be runed sceptre), so the artifact did not get created...
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