OK, I'll just repost and try to summarize here my ideas, comments & notes from "bug reports" thread.
Expand resource collection/utilization to cover more items in the game: maybe consider decomposition to raw materials? maybe repairing broken items?
Adding firearms and grenades to game...
Thanks for the detailed answer!
Yes, I agree that crafting should add something valuable, significant for the player. Not just for trend-following like in many recent top-selling RPG games where crafting/alchemy is tedious and very optional.
On the contrary I could remember ADOM's fletchery...
Hello, may I post suggestions here? or better submit to github?
First I should say THANK YOU to the Dev, and Gnollhack is really refreshing experience!
I'm still learning the game but have some ideas already :)
1. I've got several human corpses and I'd like to chop them to obtain skulls and...